Archives: Projects in a Box

  • Gamification of a Course

    Rather than turning one project, assignment or assessment into a game, why not turn your whole course into a game? It might be easier than you think.

  • Digital Escape Rooms in Moodle

    With only the H5P and Lesson plug-ins you can add a new, fun, and engaging activity to your classroom. Learn the benefits of creating a digital escape room for your classroom!

  • WikiEdu

    Wiki Education engages students and academics to improve Wikipedia, enrich student learning, and build a more informed public. In Wiki Education’s Wikipedia Student Program, college and university instructors assign students to write Wikipedia articles, empowering them to share knowledge with the world. Students research course-related topics that are missing or underrepresented, synthesize the available literature, and use our free tools and trainings to add the information to Wikipedia.

  • Data Visualization in the Humanities and Arts

    OverviewGoalsResourcesTutorialsAssessment In recent years, data visualization has taken on much more complex roles in the humanities. From mapping projects to the use of R, the use of data visualization techniques and tools continues to grow in diverse uses. Unlike the previous guides in the Project in the Box series, the following guide on data visualization […]

  • Data Visualization: Mapping and Timelines

    OverviewGoalsResourcesTutorialsAssessment Data visualization tools provide useful ways to explore, discover, and connect information. This guide serves as an introduction to the use of mapping and time-lining tools. They can be used for a variety of assignments, exercises, and discovery processes during projects. You will find suggestions for resources, tutorials, assessments, and learning goals in the […]

  • Social Media Tools for Projects and Assignments

    Social Media is a board term for a number of platforms that were originally intended for social connection, interaction and networking. While Social Medias are still primarily used for these roles, they have also become places for outreach, marketing, education, mass communication and more! Social Media can be a useful tool even in the classroom!

  • Audio for Projects and Assignments

    This guide is an introduction to how audio can be utilized for student assignments and projects. Through the use of audio, students can further develop language skills or discover new ways to interpret and present an argument.

  • Using Digital Storytelling for Student Projects and Assignments

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    The guide provides an introduction to the concepts of digital storytelling in the classroom. Student created videos possess the potential to further enhance the ways in which students learn, communicate a variety of topics, and build real world skill sets.