{"id":22548,"date":"2018-01-30T16:35:15","date_gmt":"2018-01-30T21:35:15","guid":{"rendered":"https:\/\/it.wooster.edu.wooster.edu\/?p=2701"},"modified":"2022-08-02T13:19:41","modified_gmt":"2022-08-02T17:19:41","slug":"unity-game-development","status":"publish","type":"post","link":"https:\/\/inside.wooster.edu\/technology\/unity-game-development\/","title":{"rendered":"Unity Game Development"},"content":{"rendered":"<div class=\"page\" title=\"Page 1\">\n<div class=\"section\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p>The Unity Game Development series is designed to introduce attendees to Unity. Attendees will create a simple, platformer-like game to learn Unity\u2019s concepts. By the end of the series, attendees should have a single \u2018level,\u2019 in which they can jump around collecting objects and avoiding death.<\/p>\n<\/div>\n<p>Unity will be available on the lab computers in Taylor 205 or can be downloaded at <a href=\"http:\/\/unity3d.com\/\">unity3d.com<\/a><\/p>\n<\/div>\n<\/div>\n<\/div>\n<h1>Session I Agenda<\/h1>\n<div class=\"page\" title=\"Page 1\">\n<div class=\"section\">\n<div class=\"layoutArea\">\n<div class=\"column\">\n<p>By the end of this session, attendees will<\/p>\n<ol>\n<li>Have an idea of the scope of Unity (what sort of projects it can create)<\/li>\n<li>Be able to navigate the Unity user interface<\/li>\n<li>Understand what a gameobject is<\/li>\n<li>Feel confident placing gameobjects into a scene and manipulating their location, scale, and&nbsp;rotation<\/li>\n<\/ol>\n<h4><strong>Session Outline:<\/strong><\/h4>\n<\/div>\n<\/div>\n<\/div>\n<\/div>\n<ul>\n<li>Exploring the Scope of Unity<\/li>\n<li>Setting Up a Project<\/li>\n<li>Introducing Scenes<\/li>\n<li>Introducing Game Objects and Tags<\/li>\n<li>Importing Prefabs and Managing Assets<\/li>\n<li>Manipulating Game Objects<\/li>\n<li>Introducing Object Hierarchy<\/li>\n<li>Importing Standard Camera Package<\/li>\n<li>Moving Camera<\/li>\n<\/ul>\n<hr \/>\n<h1>Session II Agenda<\/h1>\n<p>By the end of this session, attendees will<\/p>\n<ol>\n<li>Understand the concept of colliders<\/li>\n<li>Complete a platform like obstacle course<\/li>\n<li>Use a first-person character controller to navigate it<\/li>\n<li>Create death objects<\/li>\n<\/ol>\n<h4><strong>Session Outline:<\/strong><\/h4>\n<ul>\n<li>Creating Objects\n<ul>\n<li>Squares<\/li>\n<li>Planes<\/li>\n<li>Spheres<\/li>\n<\/ul>\n<\/li>\n<li>Creating Player<\/li>\n<li>Collisions<\/li>\n<li>Death Planes<\/li>\n<li>Death Spheres<\/li>\n<li>Lighting\n<ul>\n<li>Ambient Lighting<\/li>\n<li>Pixel Lighting<\/li>\n<\/ul>\n<\/li>\n<li>Parent-Object Hierarchy<\/li>\n<\/ul>\n<hr \/>\n<h1>Session III Agenda<\/h1>\n<p>By the end of this session, attendees will<\/p>\n<ol>\n<li>Understand the Basics of the Unity User Interface Components<\/li>\n<li>Implement a Simple Score System<\/li>\n<li>Animate Platforms<\/li>\n<\/ol>\n<h4><strong>Session Outline:<\/strong><\/h4>\n<ul>\n<li>User Interface\n<ul>\n<li>Creating a Canvas<\/li>\n<li>Adding Text<\/li>\n<li>Editing Text<\/li>\n<li>Parenting Canvas<\/li>\n<li>Linking Text to Score (might do this bit after animation!)<\/li>\n<\/ul>\n<\/li>\n<li>Animation\n<ul>\n<li>Setting Up Animation\n<ul>\n<li>Animator Controller<\/li>\n<li>Create an Animation<\/li>\n<li>Linking Animation to Controller Entry State<\/li>\n<li>Add Animator Component<\/li>\n<\/ul>\n<\/li>\n<li>Recording an Animation<\/li>\n<li>Animation State Change<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n","protected":false},"excerpt":{"rendered":"<p>The Unity Game Development series is designed to introduce attendees to Unity. Attendees will create a simple, platformer-like game to learn Unity\u2019s concepts. By the end of the series, attendees should have a single \u2018level,\u2019 in which they can jump around collecting objects and avoiding death. Unity will be available on the lab computers in [&hellip;]<\/p>\n","protected":false},"author":26,"featured_media":2719,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"_uag_custom_page_level_css":"","wpo365_audiences":[],"wpo365_private":false,"footnotes":""},"categories":[483,58,59,66],"tags":[],"coauthors":[214,222,247,248,281],"class_list":["post-22548","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-past-workshop","category-vr","category-virtual-worlds","category-workshops"],"acf":[],"gutentor_comment":0,"uagb_featured_image_src":{"full":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false],"thumbnail":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2-150x150.png",150,150,true],"medium":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false],"medium_large":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false],"large":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false],"1536x1536":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false],"2048x2048":["https:\/\/inside.wooster.edu\/technology\/wp-content\/uploads\/sites\/83\/2018\/02\/unity-logo-icon_2.png",245,246,false]},"uagb_author_info":{"display_name":"Megan Smeznik (she\/her\/hers)","author_link":"https:\/\/inside.wooster.edu\/technology\/author\/msmeznikwooster-edu\/"},"uagb_comment_info":0,"uagb_excerpt":"The Unity Game Development series is designed to introduce attendees to Unity. Attendees will create a simple, platformer-like game to learn Unity\u2019s concepts. By the end of the series, attendees should have a single \u2018level,\u2019 in which they can jump around collecting objects and avoiding death. Unity will be available on the lab computers in&hellip;","_links":{"self":[{"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/posts\/22548","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/users\/26"}],"replies":[{"embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/comments?post=22548"}],"version-history":[{"count":1,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/posts\/22548\/revisions"}],"predecessor-version":[{"id":25763,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/posts\/22548\/revisions\/25763"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/media\/2719"}],"wp:attachment":[{"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/media?parent=22548"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/categories?post=22548"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/tags?post=22548"},{"taxonomy":"author","embeddable":true,"href":"https:\/\/inside.wooster.edu\/technology\/wp-json\/wp\/v2\/coauthors?post=22548"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}