Amelia Mitchel – STA Reflection ’25

I have learned and improved upon a variety of skills and softwares as a Student Technology Assistant. I learned how to 3D model in Blender, Shapr3D, TinkerCAD, used the game engine Unity, as well as work on my graphic design skills with the creations of websites and posters.

These past two semesters I had two main goals. The first one was to learn the basics of Unity in order to create a simple game. Through the use of multiple tutorials and freely exploring the software, I was able to become somewhat proficient to the point of being able to make my own projects. Below is a video of a game I created and used in my Independent Study as well as images of another game I created for my User Interface Design class.

Aside from Unity I also worked on improving my skills with Blender, a 3D modeling software. With this I learned a couple more tools to help improve my 3D modeling process including the loop cut tool, Boolean operator, and the knife tool as well as a couple keyboard short cuts.

Through learning Blender I was able to host two 3D modeling workshops. In the first workshop, I taught students how to 3D model a pumpkin, and in the second I taught students how to 3D model and print a gift box.

Overall, I had a very productive year that has allowed me to expand upon previous skills so that I was able to either teach others or apply these skills to my own projects. Aside from software skills I was also able to improve my leadership by taking initiative on projects like recreating the printing posters on campus.