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Gamification of a Course
Rather than turning one project, assignment or assessment into a game, why not turn your whole course into a game? It might be easier than you think.
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Digital Escape Rooms in Moodle
With only the H5P and Lesson plug-ins you can add a new, fun, and engaging activity to your classroom. Learn the benefits of creating a digital escape room for your classroom!
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WikiEdu
Wiki Education engages students and academics to improve Wikipedia, enrich student learning, and build a more informed public. In Wiki Education’s Wikipedia Student Program, college and university instructors assign students to write Wikipedia articles, empowering them to share knowledge with the world. Students research course-related topics that are missing or underrepresented, synthesize the available literature,…
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Data Visualization in the Humanities and Arts
Overview Goals Resources Tutorials Assessment overview Placeholder goals Placeholder resources Placeholder tutorials Placeholder assessment Placeholder
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Data Visualization: Mapping and Timelines
Overview Goals Resources Tutorials Assessment overview Placeholder goals Placeholder resources Placeholder tutorials Placeholder assessment Placeholder
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Social Media Tools for Projects and Assignments
Social Media is a board term for a number of platforms that were originally intended for social connection, interaction and networking. While Social Medias are still primarily used for these roles, they have also become places for outreach, marketing, education, mass communication and more! Social Media can be a useful tool even in the classroom!
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Audio for Projects and Assignments
This guide is an introduction to how audio can be utilized for student assignments and projects. Through the use of audio, students can further develop language skills or discover new ways to interpret and present an argument.
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Using Digital Storytelling for Student Projects and Assignments
The guide provides an introduction to the concepts of digital storytelling in the classroom. Student created videos possess the potential to further enhance the ways in which students learn, communicate a variety of topics, and build real world skill sets.