Below you will find some links to various resources to help you to get started to think about how to craft a successful tech project in your classroom. If you are interested in pursuing a tech project, please reach out to a staff member of Educational Technology so we can assist you in the implementation of the project or assignment.
Tips and Reminders
- Define project objectives early (ie. when you are creating your syllabus)
- Define discipline objectives versus course objectives for the students
- Specify which particular types of technologies and tools
- Acknowledge these projects require work for both faculty and students
- Clearly outline the project and its goals in how it meets the objectives
- Define and present to students a clear outline of the project assessment
- Keep it simple (ie. one major project vs two). Don’t try to do too much.
Assessment
- Establish clear guidelines for the assessment of the project based on both content and technology
- Refrain from placing a higher emphasis on the technology as part of the grade versus the learning experience
- Share the assessment guidelines/rubric with students at the beginning of the projects
Roadmap for Success
Resources
On Campus
Educational Technology Staff, 4th Floor of Morgan:
- Jon Breitenbucher, Director: jbreitenbucher@wooster.edu
- Emily Armour, Educational Technologist: earmour@wooster.edu
- Caitlyn Deeter, Educational Technologist: cdeeter@wooster.edu
Andrews Library
- Zach Sharrow, Digital Initiatives Librarian, zsharrow@wooster.edu
- Digital Studio and Production Planning Studio
- Digital Media Bar