Category: Professional Development

  • Designing Immersive Empathy 360-VR Experiences: A NERCOMP Workshop 2018

    Black and white photo of two people playing with virtual reality headset

    NERCOMP hosted a workshop on designing empathic 360-VR experiences for faculty and IT- professionals in higher education at Fairfield University in Fairfield, CT. Immersing Students with Empathy Dr. Milena Batanova is developing empathy workshops for teachers to use in K-12 classrooms. Harvard’s Making Caring Common Project offers resources for teachers and families to show and […]

  • The Chicago Colloquium on Digital Humanities and Computer Science 2018 at Loyola University Chicago

    Digital Humanities and Computer Science 2018 logo

    Loyola University Chicago hosted the DHCS 2018 Conference on November 9th – 11th showcasing graduate and professional scholars in many unique projects in the Digital Humanities.  Below are a few projects that allowed me to bring back new ideas to Wooster. The Muddle Project  Loyola graduate students Taylor Brown and Rebecca Parker introduced and workshoped […]

  • Voices: WordPress at Wooster

    What is Voices? The College hosts a WordPress multi-site installation where faculty and students can create sites. Users can select from a variety of themes including those intended for websites or blogging. Faculty have the option to create a course site and can add students as users with varying degrees of permissions (editor vs. viewer). […]

  • Getting Started with Mapping and Timelines

    Colorful close up of a globe including the colors orange and blue.

    Maps and timelines can be useful tools and concepts in helping students approach concepts of space, place, time, and storytelling. This workshop’s goal is to provide a no barrier introduction to mapping and timelines in the classroom. Timeline JS “TimelineJS is an open-source tool that enables anyone to build visually rich, interactive timelines. Beginners can […]

  • Getting Started with 3D Printing

    Green triangle with black outlines ad white octopus in the middle. Lulzbot in black text is listed below.

    Take the survey! Login to our Tinkercad Classroom Wayne County Maker Faire website University of Akron Wayne College Learn the basics about 3D printing including our Lulzbot 3D printers, Cura interface, and other resources to get started in the classroom and beyond. Lulzbot 3D Printers Lulzbot 3D printers were designed to for the home hobbyist […]

  • Xiaomi MI SPHERE 360 camera

    Image of a Xiaomi 306 camera

    The Xiaomi Mijia MI SPHERE 360 degree panoramic camera captures images up to 23MB and shoots 3.5K video. Checklist of best practices – how to be successful Check out the camera from Technology Services Check the camera battery and the SD card Connect the camera to either the selfie stick/small tripod or expandable tripod Tutorial Guide [Links […]

  • Oculus Go VR Headset

    Oculus Go headset and remote

    What is it? Oculus Go is a Standalone VR headset that allows users to enter virtual reality with no PC or wires attached. Visit the Oculus website for more details. Using Your Oculus Go Getting Started with Your Oculus Go – Set up and use your Oculus Go for the first time. Using the Oculus Store – Purchase and download […]

  • Easy to Use Virtual Reality Tools

    male wearing Oculus Go

    Learn about Oculus Go VR headsets, 360 degree cameras, and easy-to-use virtual reality tools and content that you can use in your classroom. Finding Content YouTube 360 Video house channel YouTube Virtual Reality Channel Discovery VR channel on YouTube National Geographic 360 videos on YouTube XR Portal for simulations and 360 videos Veer for 360 videos and […]

  • Make course materials more accessible

    accessibility icon for Mac OSX

    In March of 2017 the Section 508 standards of the Rehabilitation Act were refreshed. In particular the information and communication technology accessibility requirements were updated to require that they meet Web Content Accessibility Guidelines (WCAG) 2.0. The deadline for compliance with the new standards was January of 2018. In this workshop we will talk about […]

  • Dive into Research with Virtual Reality

    A woman in an HTC Vive VR headset

    Overview  As some research takes place in a foreign country or high security environments, what you experienced during your research holds importance as much as the conclusion to your thesis. Through Virtual Reality [VR], viewers can transplant their visual and auditory senses to the places you’ve researched as you present your thesis. VR is defined as experiencing an […]